Case Studies
MAGIGARDEN AR
CONCEPT DESIGN + AUGMENTED REALITY
MagiGarden is an interactive mobile application that allows learners to explore the world of plant care
TOOLS:




ROLES:
Ashley Huszti - AR Developer, Concept
Yinglin Chen - 3D Modeller, Concept
Queenly Cheung - UI Designer, Concept
Three Weeks, Nov 2023
DURATION:

OVERVIEW
AR brings materials to life, in an engaging and interactive form, which can be used to enhance the learning experiences, especially for children who are naturally curious. It can help visualize abstract or complex concepts, to make it easier for them to understand and remember information. The objective of this project was to create an augmented reality application to help children explore and discover the fundamentals of plant care.
Problem
Users typically struggle with creating the proper balance for a plants needs. Our user journey aids in learning the three basics through an Augmented Reality experience.

Cactus
Needs lots of 🌞 and little 💧

Flower
Needs a balance of 🌞 and 💧

Mushroom
Needs lots of 💧 and little 🌞
Results
A clear, fun and approachable experience to learn fundamentals of plant care for a variety of specific needs
Gives the user an opportunity to grow, collect, and visually bring in the plant to your space before purchasing the real thing via AR that features multiple events, assets, and sound effects where the real plant will thrive in your home
Successfully creating a SparkAR MVP through iterations solving for size constraints
DESIGN PROCESS
To begin the design process our team began with a storyboard to express the user journey.
STORYBOARD

BRAND GUIDE
A brand guide was developed to communicate our brand fonts and colour palette used in the UI.
"Gnomon" was chosen as our primary font and was used in the logo creation to pull inspiration of old school gaming UI while maintaining a clean look
Our colour palette is soft and approachable using earthy complimentary tones. It was used as the main colours for the gamification of our chosen plants

We went through many logo iterations that developed as the 3D models were created. As with the colour palette, we wanted to take inspiration from both the plant and augmented reality aspects of the app.
Logo design

Our team then developed low-fidelity wireframes to visualize the apps core features and UI elements that would be simple and easy for for children to use. We created high-fidelity wireframes to further visualize the assets and assist with bringing them into SparkAR
WIREFRAMING

Low-Fidelity

High-Fidelity
Spark AR Breakdown
Interactive Events using the Patch Editor
I was responsible for bringing the assets of our application into SparkAR to create these central AR elements:
World Space, Planes, 2&3D Objects and Assets, Interactions, Animations

Screen & Object Tap
Controlling particle system for care instructions
Screen Tap & Hold
Plays a sound effect for particle system care


Screen Pan
Move 3D Object in World space
Loop Animation
Movement for visual interest in 3D model


UI Elements
Reactive interface to switch views & menus

